

In addition to the loot are notes and TV broadcasts that reveal backstory for the characters. You and your party find items and loot as you progress through rooms and hallways while defeating enemies. In BoM our hero can wave around a wooden plank and a meat cleaver at once like he's Kratos.īook of Memories is a co-op dungeon crawler. Normally the weapon system is intentionally difficult to make combat more stressful and intense. The player collects weapons, just as in any Silent Hill, but here you have two hands with which to dual wield weapons.

RPG elements are the furthest gameplay elements from Silent Hill in my mind, but I’m always open to new takes on a classic. Terms like “leveling up” and “stats" are being thrown around. Right from the get-go I was a bit worried. Book of Memories takes a different approach. Fans tend to return to the series to be scared and explore the world of Silent Hill and its dark themes. Silent Hill games tend to have shallow play mechanics to make way for the story. There aren’t many options outside of male or female and a few preset outfits such as “preppy,” “goth,” “jock” or “bookworm.” The protagonist is a custom character you create. So, just as any of us might, he modifies the passages somewhat. Everything that’s ever happened to him is detailed in this tome. The demo starts as our young hero receives a mysterious package labeled only with, “From: Silent Hill.” In the box is a book. However, if you don’t have a Vita yet, have no internet access, or are just plain too damn lazy to download it you can check out my impressions of the demo right here. Way Forward’s Silent Hill: Book of Memories hits Vita October 16, but you can get an early taste of it now on PSN. What does the name Silent Hill mean to you? Silent Hill: Book of Memories demo impressions
